As soon as Tactics Eowyn was spoiled, I knew I wanted to build a secrecy deck around her. While Flame of the West was on the boat, I kept constructing this deck in my head, first pairing her with Hobbits, then with Hirluin the Fair. However, the release of Leadership Denethor changed my thinking. His setup ability of +2 resources allows a secrecy deck to get out Resourceful quickly, while still playing cheap allies and attachments on the first turn. After sleeving Flame of the West last week, I built this deck and took it against the Fords of Isen, Dunland Trap, and Three Trials quests. It did admirably in solo play.
Total Cards: 52
Starting Threat: 19
Denethor (Flight of the Stormcaller)
Éowyn (The Flame of the West)
Glorfindel (Foundations of Stone)
2x Azain Silverbeard (Flight of the Stormcaller)
2x Bofur (Over Hill and Under Hill)
3x Derndingle Warrior (Escape from Mount Gram)
3x Envoy of Pelargir (Heirs of Númenor)
3x Galadriel’s Handmaiden (Celebrimbor’s Secret)
2x Grimbold (The Flame of the West)
2x Legolas (The Treason of Saruman)
3x Westfold Horse-breeder (The Voice of Isengard)
2x Armored Destrier (Temple of the Deceived)
3x Gondorian Shield (The Steward’s Fear)
2x Heir of Mardil (Celebrimbor’s Secret)
2x Herugrim (The Treason of Saruman)
2x Light of Valinor (Foundations of Stone)
3x Resourceful (The Watcher in the Water)
2x Rivendell Blade (Road to Rivendell)
2x Rod of the Steward (Flight of the Stormcaller)
2x Snowmane (The Land of Shadow)
1x Steed of Imladris (Across the Ettenmoors)
3x Steward of Gondor (Core Set)
2x A Test of Will (Core Set)
3x Elrond’s Counsel (The Watcher in the Water)
3x Foe-hammer (Over Hill and Under Hill)
2x Dúnedain Cache (The Dead Marshes)
2x In Service of the Steward (Flight of the Stormcaller)
2x Captain’s Wisdom (The Thing in the Depths)
Deck built on RingsDB.
Cards up to The Flame of the West
In this deck, a good starting hand consists of either Steward of Gondor or Resourceful to jumpstart resource generation. The first copy of either needs to go on Eowyn, since this deck leans toward expensive Tactics cards. Any other resource generation should be played on Glorfindel, to pay for Herugrim and questing allies. If you can find either Steward of Gondor or Resourceful in that starting hand, everything else should fall into place rather quickly. An early Light of Valinor or Snowmane will get you action advantage, while Herugrim, Rivendell Blade, Armored Destrier, or Gondorian Shield will get combat well in hand.
Eowyn quickly becomes the powerhouse of this deck. Charge her up with Snowmane, Herugrim, Steward of Gondor, and Heir of Mardil, and she’s nigh unstoppable. Quest successfully with her for four, ready her up with Snowmane’s response, swing with Herugrim for 5 attack, and then trigger Steward and Heir for a second attack. Combine her with Legolas ally plus Rivendell blade, and you’ll be killing and drawing whatever you need.
Denethor clearly takes a back seat in this deck. He is really only there for a quick first turn start, after which I usually play Rod of the Steward on him and let him help with card draw. Once Eowyn has the Gondor trait through Steward of Gondor, you can also spin extra resources to her, though she will rarely need them.
Regarding allies, a few thoughts: In an original iteration of this deck, I had 3x Errand-riders, but I found that resource-smoothing could be accomplished by playing off of the Noble trait, which all three heroes share. Bofur and Grimbold might seem like slightly odd choices, but since Eowyn will have plenty of Tactics resources through Steward of Gondor and/or Resourceful, they become beefy Willpower allies and give you built in weapon-tutoring and attack cancellation if needed. Azain Silverbeard was thrown in just for fun–with him dealing direct damage and Legolas and Glorfindel wielding Rivendell blades, you can take down many, many enemies.
While this deck was built for solo play, with a few tweaks, it can be adapted to multiplayer use. Consider cutting Steward if some other deck needs it more, substituting Captain’s Wisdom and In Service of the Steward; this allows you to exhaust Denethor to pick up resources and then transfer them to Eowyn when needed. Also, consider packing Dunedain Cache to give Glorfindel and Eowyn ranged without sacrificing a restricted slot.
In the end, this deck provides an interesting mix of powered-up and utility heroes. It’s unlikely you’ll end the game with a large army of allies, but rather a mix of allies and attachments that gives more of that “fellowship” feel. The payoff comes when you have Eowyn and Glorfindel questing for seven and still dishing out massive damage to tough allies. I hope you enjoy playing the deck as much as I enjoyed putting it together. Until next time, mára mesta: good journeys!